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POST MOUSE

- Unreal engine game project -

BABY BIRD

DESCRIPTION

"Baby Bird" is a secondary character from "Post Mouse", a game project created in Unreal Engine.

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This character is game ready. It consists of 14.086 tris including feathers and has a game-engine optimized rig and texture maps.

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I created the feather alphas using Z-brush's fibermesh.

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*I converted a biped rigging script into a bird rigging script.

RESPONSIBILITIES

Modelling

Sculpting

Texturing

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Rigging*

Implementation

SOFTWARE

POST MOUSE

5 SKOLER

- NGO commercial project -

MOTHER

DESCRIPTION

"Mother" is a bipedal character from "How was your day at school", a commercial for the NGO 5 Skoler.

5 skoler builds schools for Syrian children in refugee camps around the world. 

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RESPONSIBILITIES

Modelling

Sculpting

Texturing

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Rigging

Compositing

SOFTWARE

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5 SKOLER

GOLD SPECKLED GELIX

- Fantasy creature project -

gelixWireframe.png

DESCRIPTION

"Gold Speckled Gelix" is a quadrupedal creature that I have created from concept to finished render.

My inspiration was hairless cats, geckos and sugar gliders. I wanted to create a creature that could fit into the universe of Fantastic Beasts by J. K. Rowling.

RESPONSIBILITIES

Concept
Modelling

Sculpting

Texturing

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Shading

Lighting

Rendering

Compositing

SOFTWARE

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GELIX

MARY-LEE

- Pinup sculpt -

DESCRIPTION

"Mary-Lee" is a bipedal sculpt based in my own concept art.

My inspiration was pinup models and actresses from the 1940's and 50's. I wanted to create a character that is elegant yet playful.

RESPONSIBILITIES

Concept
Modelling

Sculpting

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Lighting

Rendering

SOFTWARE

MARY-LEE
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