PROJECTS
PROJECTS
PROJECTS
SCULPTING - MODELLING - TEXTURING - RIGGING
POST MOUSE
- Unreal engine game project -
BABY BIRD
DESCRIPTION
"Baby Bird" is a secondary character from "Post Mouse", a game project created in Unreal Engine.
​
This character is game ready. It consists of 14.086 tris including feathers and has a game-engine optimized rig and texture maps.
​
I created the feather alphas using Z-brush's fibermesh.
​
*I converted a biped rigging script into a bird rigging script.
RESPONSIBILITIES
Modelling
Sculpting
Texturing
​
Rigging*
Implementation
SOFTWARE
5 SKOLER
- NGO commercial project -
MOTHER
DESCRIPTION
"Mother" is a bipedal character from "How was your day at school", a commercial for the NGO 5 Skoler.
5 skoler builds schools for Syrian children in refugee camps around the world.
​
RESPONSIBILITIES
Modelling
Sculpting
Texturing
​
Rigging
Compositing
SOFTWARE
TO TOP
GOLD SPECKLED GELIX
- Fantasy creature project -
DESCRIPTION
"Gold Speckled Gelix" is a quadrupedal creature that I have created from concept to finished render.
My inspiration was hairless cats, geckos and sugar gliders. I wanted to create a creature that could fit into the universe of Fantastic Beasts by J. K. Rowling.
RESPONSIBILITIES
Concept
Modelling
Sculpting
Texturing
​
Shading
Lighting
Rendering
Compositing
SOFTWARE
TO TOP
MARY-LEE
- Pinup sculpt -
DESCRIPTION
"Mary-Lee" is a bipedal sculpt based in my own concept art.
My inspiration was pinup models and actresses from the 1940's and 50's. I wanted to create a character that is elegant yet playful.
RESPONSIBILITIES
Concept
Modelling
Sculpting
​
Lighting
Rendering
SOFTWARE